7/28/2023 0 Comments Escape room houston![]() Robert, our flight director, pointed to his console and broke the spell. The consoles were powered down, the astronauts were staring blankly at their banks of switches, and it felt-just for a moment-like this was real. Soon, Jim told us the scenario had started the door shut.Ī countdown clock started ticking down from 59:59. The rest of our group grabbed the remaining consoles and badges, seating themselves at their assigned stations. I figured my years of tech support would help me here-after all, the astronauts can’t be any dumber than the users I’d helped! Plus, I’m terrible at math and logic puzzles, and glancing at the provided flight plan showed that there might be a fair amount of both. I jumped at the opportunity to play CAPCOM, since that meant I got to wear the one comms headset in the MOCR and be the person responsible for relaying directions to and from the spacecraft via a scratchy push-to-talk voice connection. Barcz wanted to know if I had any leads on acquiring some vintage electronics (maybe even some authentic Ford-Philco panels or switches) to use in the room. Barcz said they were putting together an Apollo 13-themed escape room and that he’d read the console-by-console Apollo Mission Control breakdown I’d written a few years ago. Last October, I got an e-mail out of the blue from a fellow named Jim Barcz, the owner of Escape Hunt Houston, the largest escape room business in Houston. One of my cohorts in the MOCR mouthed something to me, and I repeated it into the mic: “The, ah, good news, Thirteen, is that y’all are gonna have a shitload of elementary schools named after you.” The man with the plan “Yeah, we figured that out for ourselves, Houston. “The bad news, Thirteen, is that you guys are unfortunately all dead,” I said. ![]() “Alright, Houston, uh… how about the bad news first?” “Ah, Thirteen, we’ve got some bad news and some good news,” I drawled, playing up my East Texas accent and trying to imitate the pure laconic coolness that I’d been hearing in tapes of air-to-space communication all my life. ![]() “Go ahead, Houston,” came the scratchy voice from the doomed command module. ![]() HOUSTON-“Ah, Thirteen, Houston,” I said into the mic as the alarms blared and the screens on the wall showed an image of a badly damaged Apollo spacecraft floating slowly away into the void. I would highly recommend you give this one a try.Enlarge / "Thirteen, Houston-you are go for fun." reader comments 31 with It definitely was for us and we did many wonderful things in our four day trip. This could be the highlight of your trip to Houston. We failed by mere seconds, but that did not take away from the sheer joy we felt for that hour. The hour flies by and you must be on task to finish. As cool as that sounds, it is even cooler actually doing it. You can swim, fly and shoot things that attack you with your hands. The huge difference is what you encounter along the way as you try to solve puzzles, problems and other issues. You have an hour to solve a problem much like an escape room. You step into a world that is quite amazing both in the detail and the perceived reality. After you are hooked up to the VR googles, you will completely forget where you are. You must have at least 2 to play and can have as many as 6 players. It is very challenging but doable if you work together with your partner. It will help you to advance through the game and hopefully successfully complete the mission. She provided valuable advice, so listen carefully to what she has to say. The owner greeted us and gave us a brief overview on what to expect. We are both 60 years old, but do love adventures of any type. After reading the reviews and viewing a video from their website, we decided to give them a try. My wife and I visited this place having never experienced Virtual Reality.
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